By Chris Wilson
Editor-in-Geek
I’ve observed comics fans lament,
convulse, and conspire against DC Comics’ reboot that is now in week 3. A few
fans have secretly admitted anticipating titles, although that group is still
in the metaphorical comics closet for fear of revocation of their Geek Card.
If the comics investors and price
gouging ebayers are factored out, the number of people who are picking up
titles is larger –– much larger in fact –– than comics shops and fan
boy forums led anyone to believe, as described in a recent Newsarama
article. Someone is buying the comics and enjoying them, even waiting for
second or third printings.
For The Graphic Classroom reader, the controversies hold less import
than for mainstream comicdom. We are concerned with how comics –– new, old, and
renewed –– can be used in the classroom and to enhance student learning. I have
advocated for teachers to grab onto DC’s move and hold tight. Number ones make
for a great place to introduce iconic characters to a generation who may be
familiar with an icon through television, movies and toys, but haven’t read a
single dialogue bubble or narration box about Superman or Batman.
ACTION COMICS #1 introduces the reader to a Metropolis that
just recently discovered Superman. The Boy Scout is anything but. He is full of
young adult angst and is concerned with information gathered by any means
necessary to defeat the bad guys and less concerned about the methodology used
to obtain his goal. ACTION gives us the less mature, more passionate Superman
than the one we might be more accustomed to.
This younger Superman is clearly
driven by social justice and the need to do right, but the larger issue of
methodology is obviously too philosophical for him at the outset. This makes
for an engaging read in light of today’s political, religious and cultural
environment and would be a good choice for young persons to make text-to-world
connections and analyze the literary themes and how they apply to modern life.
I can see ACTION being used in many classroom settings. The obvious English Lit
class comes to mind. However, I think any class that analyzes war, politics, or
modern society and culture could find a use for ACTION.
DETECTIVE COMICS #1’s illustrations really stood out to me. Batman’s look is thick and thuggish, like
a boxer turned superhero. His neck, forearms, wrists, fingers and ankles are
formidable and dominating. It makes him terrifying albeit a bit less acrobatic.
Seeing how he is sans super powers, Batman is covered in body armor: shin guards,
forearm gauntlets, and knuckle pads that make his human aspects bleed through.
I like it. Physically, the armor gives Batman protection from the beasts on the
outside. Metaphorically, it says a lot about the haunts on the inside.
DETECTIVE is gritty, of course,
which is conveyed twice on the front cover: The first with the erosion of the
bat and the second with the font used. The entire book maintains the dark feel
from story to art. One character has a mask made of human skin. Well, I assume
it’s human skin, anyway. It was a
nice touch, even if it’s been done before.
My only complaint about the art
would be the design of the bat computer. Enough with the 70s nostalgia. A new
comic should have spent more time on background design. I think DC would have been
smart to hire Apple to lend a hand in the concept designs of his cave tech and
Batmobile.
I think the story will be strong
as it continues. I’ve always found Batman to be more focused on the very seedy
or downtrodden parts of humanity as well as a great psychology study about the
power of life trauma. Sociologists could have fun examining him and the
interactions between society and Bat-Bruce.
Students could examine how past incidents –– good or bad –– have
influenced their life path and how those incidents continue to impact their
decisions. Students might also benefit from examining the public me versus the private me and the interplay between the two.
SWAMP THING #1 didn’t
really feel like a #1 issue to me. New-to-SWAMP THING readers (like myself)
will probably feel like they are missing all the information, or that they came
into the story in the middle of the narrative. The art is cool and we may find
that SWAMP THING really takes off after a few issues. The idea of the creature
hidden inside is worth investigating.
BATGIRL #1 meets a
great menace –– The Mirror –– who is out to destroy all the characters on his
list. I instantly made a text-to-world connection with the movie Kill Bill when in the opening sequence
The Mirror checked his To-Kill list.
The compelling storyline is the
fact that Barbara Gordon was shot by The Joker three years ago, causing a
severe spinal cord injury, whereby Gordon used a wheelchair for mobility. Now
magically healed by some “miracle” she takes back the mantle of the bat. Along
with the bat, she also carries a severe case of Post Traumatic Stress Disorder
(PTSD). At one point a villain pointed a gun at her gut and she froze from the
fear of getting shot and paralyzed again. He got away and it was her fault.
What makes this compelling also
makes it quite controversial. DC got rid of one of their powerful and popular
superheroes with a disability. Not only did that get rid of excellent and
authentic disability representation in the DC universe, but also took from
people an icon of someone who contributes to society, but in a different way. One
of the worries is that miraculously healing Gordon does more damage, culturally
speaking, to the disability world and perpetuates the stereotype that it would
be better to be dead than to be confined to a wheelchair. The reality, however,
is that people are not confined to a wheelchair. Rather, it is the chair that
gives the person with a disability mobility and access to community and life. Author
Gail Simone takes that point head-on when Gordon moves out of her father’s home
to be on her own. Her new roommate sees the wheelchair life on Gordon’s van:
Roommate: “That’s my biggest fear, being trapped in a chair like that. Can you imagine? Like prison.”
Barbara Gordon: “She doesn’t mean anything by it. I know she doesn’t. She doesn’t know what it’s like, what the chair helps you do. And I guess I don’t feel like explaining that to her able-bodied-but-well-intentioned-self right now.
I have often praised Simone’s
writing at The Graphic Classroom. She
continues to surprise and delight me. Her upfront treatment of this disability
stereotype gives me hope that BATGIRL will be a title that will continue to
deal with disability in a reflective and intelligent way while giving students
and teachers the powerful narrative we have come to expect from the BATGIRL
line.
Revised Justice League #1 cover art with Wonder Woman as a super model as opposed to a warrior. Oh well. |
JUSTICE LEAGUE #1 begins
where the supers meet one another for the first time. It is the lynchpin for the
other titles, but it did little to hook me and make me want to read further. It
may be that JUSTICE is just more epic in scope and needs more time to develop
into a powerful story. I do believe in patience and giving an author a chance
to develop the characters and story. I did find a nugget in the Batman-Green
Lantern exchange where Green thumbed his nose at Batman for not being a real super-powered hero like the others. I
found it a perfect analogy to the current educational debate between
intellectuals and anti-intellectuals. I think a high school classroom could
have an excellent debate about education, intellectualism and working-class
society.
Justice League #1 original cover art with Wonder Woman's pants. |
DCs NEW 52: PART 2
Stay tuned. Next time I will
examine the educational aspects of some other DC #1’s, including some more mature-oriented
titles.